Title: Visual Tracking
Abstract: In this report, definition and applications of visual tracking, difficulties and challenges about visual tracking and some typical visual tracking algorithms will be introduced; at last, part of our work will be shared.
Title: Algorithm engineering for COVID-19 diagnosis
Abstract: Algorithm engineering focuses on the design, analysis, implementation, optimization, profiling and experimental evaluation of computer algorithms, bridging the gap between algorithm theory and practical applications of algorithms in software engineering. COVID-19 is a pandemic disease, which already caused more than 2.56 million deaths till 3/March/2021. This keynote report will present the recent progresses of algorithm engineering for COVID-19 diagnosis.
Title: Virtual Reality Content Platform
Abstract: Virtual reality is the technology that can make people immerse into a virtual environment as in a real world. The virtual environment replicates a real or imagined environment, and simulates a user’s physical presence and interactive environment. The immersive environment can be similar to the real world, in order to create a lifelike experience, or it can significantly differ from reality world, such as in virtual reality magic games. The most outstanding feature of virtual reality is immersive. Cutting off the connection between your perception with the virtual world can pull you out of the threat from the virtual environment. It can be described like this, virtual reality makes player’s perception immerse in the virtual environment meanwhile the body is physically in the real world. In reality, human has five senses. The five senses can make human percept different attributes of the world, and bridge the connection between human with the environment. Virtual realities artificially create sensory experience, that can include sight, touch, hearing, and smell. During the senses, the sight is the most important. Some advanced haptic systems now include tactile information. The tactile information is generally known as force feedback. Moreover, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telecommunication either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a digital glove or omnidirectional treadmills. My research is mainly on exploring the combination of Virtual Reality and the emerging technologies, such as Blockchain, Internet of Things, Deep Learning. For example, the combination of Virtual Reality and Internet of Things is Digital Twins, the combination of Virtual Reality and Blockchain is Blocknetwork.